
Recent Experience:
Lead 3D Environment Artist :: Idol Minds
8/2001 - Present
During my 10+ years at Idol Minds we have shipped five titles and begun work on another four and produced large volumes of DLC. During these projects I have been responsible for multiple areas of environment creation including:
- Lead Environment Position which includes scheduling, quality control, training, troubleshooting, coordination between departments
- Building level assets that include exterior and interiors of buildings, interior levels, destructible and non-destructible props, and collectible items
- Texture creation and application that include normal and specular maps
- Multiple technical aspects that include use of HAVOK and Unity, shader implementation, item, character and VFX placement, sound tagging, and application of scripting nodes
- Scene lighting and AO maps
- Animation of environmental assets
Additional responsibilities also include:
- Level Design
- User interface design for PS2 titles and supervisor role for PS3 titles
- VFX creation for PS3 title PAIN
- Company graphic design, logo creation and promotional design materials
