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Recent Experience:


Lead 3D Environment Artist :: Idol Minds
8/2001 - Present

During my 10+ years at Idol Minds we have shipped five titles and begun work on another four and produced large volumes of DLC. During these projects I have been responsible for multiple areas of environment creation including:
  • Lead Environment Position which includes scheduling, quality control, training, troubleshooting, coordination between departments
  • Building level assets that include exterior and interiors of buildings, interior levels, destructible and non-destructible props, and collectible items
  • Texture creation and application that include normal and specular maps
  • Multiple technical aspects that include use of HAVOK and Unity, shader implementation, item, character and VFX placement, sound tagging, and application of scripting nodes
  • Scene lighting and AO maps
  • Animation of environmental assets

Additional responsibilities also include:
  • Level Design
  • User interface design for PS2 titles and supervisor role for PS3 titles
  • VFX creation for PS3 title PAIN
  • Company graphic design, logo creation and promotional design materials